VROOOM!

VROOOM!

This is a blog by team Geared Up for their upcoming game VROOOM!

The final gameplay video of VROOOM! Thank you all for your support and feedback throughout the project.

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Its Done!

Finally, its done… The final submissions and presentations for our game has been done. And the great news is that we have faired well in our grades.

 A special thanks to all the people who have supported us in this endeavor through these online medium of our blog as well as facebook.

Thank you once again!

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VROOOM! Gameplay Trailer

The first trailer for the game is out. Check out the game running on full touch screen support on a Nokia 5233 mobile handset.

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VROOOM goes touchscreen! With the last update of the running version of the game on Symbian Series 60 5th Edition phone, now the touchscreen features for the phone have also been implemented. Here are some temporary screenshots of the game menu running on the complete 640x360 resolution!

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Finally one more update with some more work in progress. The game is running currently on a Series 60 5th edition phone. Still many bugs to be fixed, gameplay to be improved and many more stuffs to do.

Till then, just check out this video and stay tuned for more.

P.S. Sorry for that little blurred out video quality, Arindam was multitasking with the cam and the phone for shooting this video ;)

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As said in the previous post, here is the character with its pose on the bike! :)

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We have already talked a lot about the level of the game. But to the ones wondering where is the player… here is the video of the character model with the bike. The character is done with the very low polygon limit kept in mind. Will be uploading the textured and posed character in the next video. Check it out!

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The game level imported and running. Well, this one was done much earlier but as the camera was not yet corrected, we were waiting for a better one to upload. But some small bugs with the camera movements are making the delay, so till then check this out people!!

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And we return…

Sorry for the lull in the blog activity for some time now…. we were busy with other stuffs and were waiting for some near completed work that could be uploaded, but as we are still having some little bit problems, will be uploading little previous works that were running properly.

Well, talking about the current status, the level has been imported and running, the bike is also moving but with some bugs, character will be sitting on it soon and more levels to come too…

Thank you for dropping by the blog again and please keep checking out our new updates!

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A word from our faculties!

During the approval stages of our project, we have gone through the process of getting some feedback from our faculties in college. These comments have been recorded some time back but we are posting it here now.

It really helps when we get some suggestions and ideas regarding our ideas and we can then think over it. It is very much necessary for us to take into consideration the reactions and the views of different people as in the end, its the audience that would be playing the game.

So here are some of the comments we have received from our faculties in college.

Mr. Shahnshah Gupta:
   
So common concept. Depends on game play and physics. If gameplay could be differed a bit, that would be better for your game.
Best Of Luck!



Ms. Mohanapriya:
Good concept but try to make the game little complicated by increasing the levels.



Ms. S. Gayathri:
Simple concept. Try to bring all your levels more complicated. All the Best!!



Ms. B. Sarat Chandrika:
Concept is good because this game is for mobile and usually people like to play casual games in mobile. Make the game interesting by adding different stunts in different tracks.
All the Best.



Mr. Eric Miller:
Below is the copy of of the mail sent by Mr. Eric Miller regarding the project approval:


Dear Ishan and Arindam,

Hello!

I appreciate that you have described your different roles
in this Project (below, and attached).

My sense is that one of you is doing all of the writing
for both of you — and this is why working in teams is
a joke educationally (and a disservice to the one of you
who is not developing his writing skills).

Anyway — I Approve your Project Proposals.

However, these Approvals are given on the condition that
Prof Jai also approves them.  The Proposals seem well
thought through, but as I am not a Game expert, I defer
to Prof Jai in this case.

Many thanks,
- Prof E


Mr. Mouli Marur:
Mr Mouli had an idea about our game concept as the game which will give the player an experience of freedom and it will give him the pleasure of defying the norms, showing off his mastery over the machine and playing an unconventional sport. His comments were that we could add in more levels and have an idea of repackaging for different audiences. For example, being a bike game, it can be made to sell in such a way that the youngsters who are interested in bikes in real life can be given an option to buy this game.

As read above, these were some of the reviews from our faculties in college. These reviews have helped us in refining our idea and thinking about some other different stuff in our game.

As said before also, its comments from the people which will be helping us in making our game better. So, what are you waiting for? Help us with our project… click on the ‘comment' tab below and add in your queries and suggestions!

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